using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Study00
{
enum eRace
{
Terran,
Protoss,
Zerg
}
enum eMode
{
Assault,
Siege
}
class Program
{
static void Main(string[] args)
{
//시즈탱크
string unitName = "Siege Tank";
int sight = 10;
int groundAttack = 30;
int attackRange = 7;
eRace eRace = eRace.Terran;
eMode eMode = eMode.Assault;
Console.WriteLine("Unit Name : {0}", unitName);
Console.WriteLine("Race : {0}", eRace);
Console.WriteLine("Sight : {0}", sight);
Console.WriteLine("Mode : {0}", eMode);
Console.WriteLine("Ground Attack : {0}", groundAttack);
Console.WriteLine("Attack Range : {0}\n", attackRange);
//벌처
int mineAmount = 3;
bool hasMine = true;
char hotkey = 'p';
unitName = "Vulture";
sight = 8;
groundAttack = 20;
attackRange = 5;
eRace = eRace.Terran;
Console.WriteLine("Unit Name : {0}", unitName);
Console.WriteLine("Race : {0}", eRace);
Console.WriteLine("Sight : {0}", sight);
Console.WriteLine("MineAmount : {0}", mineAmount);
Console.WriteLine("HasMine : {0}", hasMine);
Console.WriteLine("HotKey : {0}", hotkey);
Console.WriteLine("Ground Attack : {0}", groundAttack);
Console.WriteLine("Attack Range : {0}\n", attackRange);
//드라군
unitName = "Dragoon";
sight = 8;
groundAttack = 20;
attackRange = 4;
eRace = eRace.Protoss;
Console.WriteLine("Unit Name : {0}", unitName);
Console.WriteLine("Race : {0}", eRace);
Console.WriteLine("Sight : {0}", sight);
Console.WriteLine("Ground Attack : {0}", groundAttack);
Console.WriteLine("Attack Range : {0}", attackRange);
}
}
}