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06/30 파이어베이스(Firebase) 사용 연습게임 플랫폼 응용프로그래밍 2021. 6. 30. 12:34
파이어베이스
실시간 데이터베이스
클라우드 저장
애널리틱스
https://minquu.tistory.com/202
0630_ 서버(FireBase)
파이어 베이스를 한다. 2가지 할 것이다. 1.실시간 데이터 베이스 2.구글 애널리틱스 ---- 먼저 앱 등록을 해야한다. https://firebase.google.com/?gclid=CjwKCAjwieuGBhAsEiwA1Ly_nbYl-Mw1oHrXWl7cFWEJFVQFEBwdM..
minquu.tistory.com
app.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GooglePlayGames; using GooglePlayGames.BasicApi; using UnityEngine.SocialPlatforms; using UnityEngine.SceneManagement; public class App : MonoBehaviour { public enum ePlayMode { TEST, BUILD } public Text versionText; public Text txtid; public Text txtUserName; public Text txtState; public Text txtAuthenicate; public Image thumb; public Button btnStart; public ePlayMode playMode; void Start() { versionText.text = Application.version; if (this.playMode == ePlayMode.TEST) this.btnStart.gameObject.SetActive(true); else this.btnStart.gameObject.SetActive(false); //this.btnStart.gameObject.SetActive(false); this.btnStart.onClick.AddListener(() => { SceneManager.LoadScene("GameScene"); SceneManager.LoadSceneAsync("GameScene").completed += (oper) => { var gameMain = GameObject.FindObjectOfType<GameMain>(); gameMain.Init(Social.localUser.id); }; }); Debug.Log("================================> Init GPGS"); PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() .EnableSavedGames() .RequestIdToken() .Build(); PlayGamesPlatform.InitializeInstance(config); // recommended for debugging: PlayGamesPlatform.DebugLogEnabled = true; // Activate the Google Play Games platform PlayGamesPlatform.Activate(); Debug.Log("================================> Authenticate"); // authenticate user: PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptAlways, (result) => { this.txtAuthenicate.text = result.ToString(); if (result == SignInStatus.Success) { var localUer = (PlayGamesLocalUser)Social.localUser; var googleIdToken = localUer.GetIdToken(); Debug.LogFormat("googleIdToken : {0}", googleIdToken); Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance; Firebase.Auth.Credential credential = Firebase.Auth.GoogleAuthProvider.GetCredential(googleIdToken, null); auth.SignInWithCredentialAsync(credential).ContinueWith(task => { if (task.IsCanceled) { Debug.LogError("SignInWithCredentialAsync was canceled."); return; } if (task.IsFaulted) { Debug.LogError("SignInWithCredentialAsync encountered an error: " + task.Exception); return; } Firebase.Auth.FirebaseUser newUser = task.Result; Debug.LogFormat("User signed in successfully: {0} ({1})", newUser.DisplayName, newUser.UserId); }); } // handle results Debug.Log("================================>" + result); Debug.Log("================================>" + Social.localUser); Debug.Log("================================>" + Social.localUser.authenticated); this.txtid.text = Social.localUser.id; this.txtUserName.text = Social.localUser.userName; this.txtState.text = Social.localUser.state.ToString(); StartCoroutine(this.WaitForLoadThumb(() => { Debug.Log(Social.localUser.image); this.thumb.sprite = Sprite.Create(Social.localUser.image, new Rect(0, 0, Social.localUser.image.width, Social.localUser.image.height), Vector2.zero); this.thumb.SetNativeSize(); })); }); } private IEnumerator WaitForLoadThumb(System.Action callback) { while(true) { if(Social.localUser.image != null) { break; } yield return null; } callback(); } }
adb connect 127.0.0.1:62001
adb logcat -s Unity
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